Developer Notes #2


It's time to address some concerns.

This time it is about the red and blue choices.


Someone said that so far the MC is acting like a wuss.

Maybe so. The way I planned it was that after each realese I would implement changes in MC behavior/responses based on the final stats values coming from the red and blue choices.

Why is it like this? Because it is easier. After releasing a new version of VN, I know what is the max of a given statistic, min value and based on the difference between them write an "IF statement".


So in the new version, the MC will start acting accordingly to the choices that were made.


When it comes to red choices, (MC acts like an asshole, or it leads to scenes with more sex)

The red choices are:

- MC is less likely to think about the consequences

- is irresponsible (that's why he ditched Adam)


The greater the difference between these characteristics, the more MC can become:

- impulsive

- aggressive

- mouthy


Red leads to scenes with more sex.

No. Mc did what Amanda wanted, and he gained the most points with her, which led to another scene in the club and a scene in the restroom. This is no punishment for the player. MC has earned a point with Amanda and this can be seen during the phone conversation and by Amanda's reaction when MC wants to invite her to the club.

And the events with Amanda had to happen so that I could later introduce changes in dialogues and scenes according to the points MC scored with her.


As for the blue choices.

The blue choices are:

- MC does not want to act rashly

- try to do the right thing and not on impulse.


Of course, these choices I will have to balance somehow so that it does not come to the point where the MC becomes a total prick who starts screaming because someone dared to say something to him.

The same goes for blue choices.


I hope this post has helped you understand what direction the game is heading.


WsZ.

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Comments

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thanks for the explanation :)